D&D & tabletop RPG campaign keeper

The campaign that
remembers itself.

Record your session and get a living campaign wiki, recaps your players can actually read, and NPCs that never break character — grounded in your table's real history.

No card required. The audio is deleted after transcription — you keep the notes, not the recording.  How we handle your table's voices →

Audio deleted after transcription Players read it, secrets stay yours Never used to train AI

What it does

Three things every other note-taker gets wrong.

Everyone records your session. We remember your world — and let you run the future, not just recap the past.

Total recall

Never lose what happened at the table.

Six players talked over each other for four hours, three weeks ago — and now someone asks "wait, what was the innkeeper's name?"

The Arcane Ledger keeps a running timeline, player-ready recaps, and a searchable quest log — every session, every thread, with who said and did what.

Session 7 — timeline
B
Bram smashed the sealed crypt door; the party found the Vial of green light.
M
Mira calmed the panicked griffon after the trap sprung.
S
Sable haggled with Aldric over the enchantment price.
The flagship

NPCs that stay consistent — and that you can ask.

Every NPC builds an auto-learned dossier — personality, goals, relationships, secrets — from what actually happened in your campaign.

Then the NPC Oracle answers in character. Mid-prep or mid-session, ask what a character would do and get a reply grounded in their real history at your table — not a generic hallucination. No other tool leads with this.

The Oracle · Lord Blackwood (NPC)

"The party just lied to Lord Blackwood about the missing relic, and he's beginning to suspect it. What does he do?"

Blackwood says nothing — he's proud and patient. He'll smile, thank them, and quietly send his man Corwin to watch the inn. Betrayal earns a long memory, not a raised voice. grounded in 6 sessions

Share without spoiling

Notes your whole party can read — without leaking your twists.

One link, one Discord channel: players get the recap, the quest log, and the public lore.

You keep secrets, foreshadowing, and the Oracle private — truly locked away, not just hidden from view. The twist stays yours until you reveal it.

Lord Blackwood — as your players see it
Role  Noble · ally?
Known  Hosted the party at Ravenhollow; offered gold for the relic.
Secret  🔒 DM-only — hidden from players

Everything in one grimoire

Built for the way you actually run a campaign.

Records every session

In the room or on Discord — it keeps track of who said what, and learns each voice from one game to the next.

Recaps & timeline

A clean "previously on…" and a running log of events that grows with the campaign.

Evolving NPC dossiers

Personality, goals, relationships and secrets that deepen every session.

The NPC Oracle

Ask any character what they'd do — answered in voice, from your campaign's history.

Quest & plot threads

Open threads tracked across sessions so nothing the party started gets forgotten.

Gets your names right

Teach it your world's names — people, places, your homebrew gods — and it stops mishearing them.

Edit & correct

Fix a line and it re-labels everywhere; rename a voice once and the whole transcript follows.

Players & co-DMs

Invite your table free, assign voices to people, share what you choose. Players never pay.

Many campaigns

Run several tables; each keeps its own cast, lore and growing memory.

Your table's voices are sacred

We treat them that way.

Recording your friends' real voices is a big deal. Most tools bury that in fine print. We make it a feature.

The audio disappears

Raw recordings are deleted automatically after transcription. You get the notes; we don't keep the tape.

Consent is built in

Recording is announced with a visible indicator — nobody at the table is ever taped in secret.

Never training data

Your campaign and your players' voices are never used to train AI models. Ever.

You own it, you can delete it

One-click export and delete of a campaign and its data. Players can ask to be erased.

Read the full promise →

Simple, honest pricing

The DM pays. Players are always free.

Start with two full sessions free — no card. Keep those notes forever; subscribe when you want session three.

Solo DM

$12/mo
  • 6 sessions / month
  • One weekly campaign
  • Full notes + the Oracle
Choose Solo
MOST POPULAR

Game Master

$24/mo
  • 15 sessions / month
  • 2–3 campaigns + a co-DM
  • Priority live transcription
Choose Game Master

Guild

$48/mo
  • 40 sessions / month
  • Multiple tables & DMs
  • For pods & creators
Choose Guild

All paid plans include the same full-quality notes. Annual = 2 months free. Go over your sessions? Add more by the session — never a hard wall mid-campaign.

A promise

We automate the admin — never the story.

No AI dungeon master. No art generator. No replacing your players. The Arcane Ledger remembers the table so the humans can keep playing.

Your next session, remembered.

Record two sessions free and see your campaign start to keep itself. No card, and you keep the notes forever.

Start free